Client
Personal Project
Type
3D Texturing
Year
2021
During my spare time, I wanted to learn the basics of procedural texturing using Blender's Shader Editor.
Problem
Process
At the end of the day, It's just math
It took me a while to understand how to manipulate texture coordinates and recreate organic looking materials using Blender's various nodes such as Voronoi and Musgrave textures.
Outcome
Infinite detail and variation at the cost of speed
The advantages compared to manually painting textures are many but they come at a performance cost. It's easy to make details that become invisible when seen from a distance. But the freedom to control every aspect of the shader while modelling in Blender is superb.