PBR texturing using nodes

Procedural Shading in Blender

Client

Personal Project

Type

3D Texturing

Year

2021

During my spare time, I wanted to learn the basics of procedural texturing using Blender's Shader Editor.

Problem

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Process

At the end of the day, It's just math

It took me a while to understand how to manipulate texture coordinates and recreate organic looking materials using Blender's various nodes such as Voronoi and Musgrave textures.

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Outcome

Infinite detail and variation at the cost of speed

The advantages compared to manually painting textures are many but they come at a performance cost. It's easy to make details that become invisible when seen from a distance. But the freedom to control every aspect of the shader while modelling in Blender is superb.

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